Tap Tap Revenge
My first job out of college was working for Tapulous, Inc. as a content/community manager. Days after I joined, the studio was acquired by Disney. I started off integrating music tracks into the game, managing marketing campaigns, and doing user support. I quickly tried to find ways to put my coding skills to work, automating a lot of the digital asset management work and starting to make improvements to our admin panel webapp.
After about a year I transitioned to working on the backend team full time using PHP. We supported many releases in the Tap Tap Revenge family including TTR3, TTR4, TTR Tour, many licensed stand-alone TTR games for artists such as Lady Gaga and Katy Perry, as well as a new game called Riddim Ribbon.
During the development of TTR Tour, I transitioned over into client programming, working on our custom C++ game engine and Objective-C UI code.
|Role||Programmer, Digital Asset Manager|
|Technologies||Custom Engine for iOS/Android (C++/Objective-C), PHP|
|Completion Date||01 July 2012|