Jam Games
- Unforbidden Planetoid - Unfinished metroidvania on a circular world. Jam: Ludum Dare 23. Time: 72 Hours. Team: 3. [Processing]
- Maestro – An iPad game where you play the violin and must collect the tears of your audience. Jam: Molyjam 2012. Time: 48 Hours. Team: 5. [Objective-C/Cocos2D/Chipmunk]
- SumoGONS! – A 2-player polygonal sumo wrestling physics game for the 2012 GDC Pirate Kart. Time: ~4 Days. Team: Solo. [Processing/JBox2D]
- Shatter - Toy made with Eli Brody for the Noisebridge game jam at GDC 2012. Time: ~3 hours. Team: Solo. [Processing/JBox2D]
- Drift – Game about moving in zero gravity. Jam: Ludum Dare 22. Time: 48 hours. Team: Solo. [Processing/JBox2D]
- Oddsmos – Simple Osmos clone. Screenshot. Jam: 0 Hour Game Jam. Time: 0 hours! (1 Hour really, during the DST shift.) Team: Solo. [Proccessing]
- Assage – A crappy Passage clone about working in the game industry. Jam: Klik of The Month Klub #50. Time: 1 hour. Team: Solo. [Processing]
- GOLDRUNNER – Stupid game. Jam: Klik of The Month Klub #46. Time: 2 hours. Team: Solo. [Klik N' Play]
Current projects
- Tapulous/Disney Mobile - This is my day job!
I’ve worked on Tap Tap Glee, Tap Tap Revenge 4, Riddim Ribbon Free, and many other premium Tap Tap Revenge titles. Roles: Games Engineer, Backend Software Engineer, Content manager. [Objective-C/C++/Lua/LAMP/CodeIgniter/Zend Framework] - Secret prototype - I am designing and prototyping a game for Disney Mobile, unfortunately I can’t reveal any details about it. Roles: Game Designer, Programmer. [Processing]
Back burner
- Untitled First-person Puzzle/Exploration game – Set on a space station in zero gravity. Roles: Game Designer, Programmer. [UDK]
Planned projects and ideas
- Untitled shmup - Roles: Game Designer, Programmer. [XNA]
Past projects
- Web of Life (2010) – A game about connecting people in a needy community to those who can help them to create a network, allowing the community to solve its own problems and become self-sustainable. Developed by a team of 4. Semifinalist in the Microsoft Imagine Cup Student Competition 2010. Roles: Prototyping leader, Sound designer, Audio programmer, Tools programmer. [XNA/Panther Game Engine]
- Panther Game Engine (2009-2010) – An open-source game engine created collaboratively as part of a university course in game engine development. Roles: Audio programmer, Tools programmer, Release engineer. [XNA]
- Elite Strike (2005-2006) – Total conversion mod for Vega Strike to re-create the classic Elite universe. Role: Developer. [Vega Strike]
- Vega Strike (2005-2007) – Open-source, open world spaceflight/trading game. Roles: Technical artist/content manager, tester.