Category Archives: Game Development

Unity3D components and code snippets

Last update: Feb 25, 2016 I've been using Unity3D a lot these days for business and pleasure. I've been posting some of my code to gists on GitHub to serve as examples or as open-source components. I thought that I should collect them in one place to make the good stuff easier to browse. I […]

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Unispawn

I've been working a lot with Unity3D recently, and sometimes it can come in handy to have multiple instances of the editor open at once. On Mac, this works fine, but due to how the dock works, it's awkward to launch more than one instance, requiring you to root around in the app bundle and […]

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Processing for Programmers

Processing is a wonderful little language. It's designed to be easy to pick up by artists who want to learn some programming, etc. However, it's a real programming language. If you haven't played with Processing, I'd recommend you go do that right now. They have a great series of tutorials, and of course the entire SDK is […]

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Tales From The Back Burner: Zero Gravity Movement Game Prototype

I'd like to show off some projects of mine that are currently on the back burner, to avoid them from gathering too much dust. Here is a video of a game prototype I was working on in UDK. My idea is to express the feeling of being in zero gravity in a way that hasn't […]

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