Last update: Jan 26, 2018
I’ve been using Unity3D a lot these days for business and pleasure. I’ve been posting some of my code to gists on GitHub to serve as examples or as open-source components. I thought that I should collect them in one place to make the good stuff easier to browse. I intend to update this post occasionally to collect these as I make them. If you want something open-sourced, let me know here and I can add a license if there isn’t one already in the file.
One-Liner singletons in Unity
(See also: updated version of the Services class from this post w/ more methods & unit tests.)
Making an in-game console in Unity, part 1
Making an in-game console in Unity, part 2
SpriteSlicer, Tool to export Unity sprite sheet slices as individual images
Templates for creating C# plain classes, interfaces, and unit tests from the Editor
Unispawn (Multiple Unity Instance Spawner for OSX)
Script to install, run, and open logcat for a Unity Android App
Multiline comment component for storing comments in the inspector
Component to spawn prefabs in a defined 2D area
Screen-relative anchoring component (Requires CameraFit.cs)
Optimized extension methods for picking random points on a Mesh. Barycentric coordinate wrapper for Vector3.
Example class to send events on a certain musical tempo
Slightly more optimized simplex noise cg library (based off this one)
Water screen splash shader w/ time scrubbing in editor (modified from the one here)
Hacked version of Unity’s Additive Particle shader w/ a parameter to enable B&W rendering
Crappy perlin noise vertex shader
Unity 5 standard shader with fog disabled
Unity 5 standard shader hacked to support tinted, alpha-blended detail texture
This entry was posted in Programming, Scripting, Game Development and tagged unity3d, game development.